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Computer Science● OpenMastersPreview

Game Technologies (MSc)

A comprehensive Master's programme focused on the technical and scientific principles of game development and emerging interactive technologies.

Best for:Best for students with a strong background in computer science or engineering looking to specialize in game development and interactive technologies.

Hochschule Bonn-Rhein-Sieg · Sankt Augustin, Germany · R1 · First-stage researcher
More professors at Hochschule Bonn-Rhein-Sieg
Game DevelopmentExtended RealityArtificial IntelligenceComputer GraphicsUser ExperienceScientific Visualisation
This is a masters position — not a PhD studentship.
Deadline
Applicants with a visa requirement can apply from 15 November to 15 February via uni-assist. For Germans, applicants without a visa requirement and applicants with a visa, applications are possible from 15 November to 15 September via Apollo.
Funding
—
4 semesters
Start date
Winter semester
Full-time
Location
Sankt Augustin
Germany

Overview

The Master of Science in Game Technologies at Bonn-Rhein-Sieg University of Applied Sciences provides students with in-depth knowledge of the technical and scientific foundations required for modern game development. The curriculum covers a broad spectrum of topics, including user experience, computer vision, scientific visualisation, and advanced game engine optimisation. Students engage in continuous project work over three semesters, allowing them to apply theoretical concepts to the development of complex systems. The programme also integrates emerging technologies such as extended reality, deep learning, and AI, while offering opportunities for international mobility and industry collaboration.

Game TechnologiesGame EngineComputer VisionMotion CapturingSoftware PrototypingDeep LearningSerious Games

What you'll do

  • Complete core coursework in user interaction, computer graphics, and storytelling.
  • Participate in continuous team-based project work over three semesters to design and implement game technologies.
  • Engage in elective courses to tailor the academic experience to specific interests.
  • Conduct independent scientific research for the Master's thesis in the fourth semester.
  • Participate in workshops, game jams, and industry-led guest lectures.
  • Present project results at professional events such as Gamescom.

Requirements

Degree required: Bachelor's degree or equivalent in computer science, mathematics, natural sciences, or engineering.

Degree offered: MSc

Language: English (B2 level recommended).

Instruction: English

Required skills
  • Strong foundation in computer science concepts, methods, and tools.
  • Minimum of 50-65% computer science content in previous degree depending on subject area.
  • Proficiency in English for academic study.
  • Ability to work collaboratively in interdisciplinary teams.
Nice to have
Prior experience in software development or game design.Familiarity with game engines or graphics programming.Experience with hardware prototyping.
Eligibility
  • Must hold a relevant Bachelor's degree or equivalent.
  • Must meet specific computer science content percentage requirements based on the undergraduate major.

Funding & terms

Type
Unknown
Amount
—
Duration
4 semesters
Programme
—

Programme and admissions

Admissions not verified

A catalogue listing does not mean applications are open or funding is guaranteed. Check the source for your intake.

Intake
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Duration
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Teaching language
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Taught / research mode
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Study mode
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Campus
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Prerequisites
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Application instructions
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Tuition
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Funding
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How to apply

Applicants must submit their application via the uni-assist portal. The application package must include a motivation letter and a CV demonstrating academic excellence.

Documents required
  • CV
  • Motivation letter
  • Academic transcripts
↗Check programme and admissions

Contact

Lab
Institute for Visual Computing
Hochschule Bonn-Rhein-Sieg
Germany
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